FITNEXTT Movement & Therapy Product In Stock

Cognifitt Play

Total price including GST Rs.29,498.82/-
Special needs friendly Health & fitness focused Safe play design
Usage :
Fitnextt Products
Application :
Occupational Therapy

Price details

MRP (excl. GST) Rs.24,999.00

Price (excl. GST) :

24,999.00/-
(Taxable value before GST)

GST (18%) :

4,499.82/-

Total price (incl. GST) :

29,498.82/-
(Payable amount including 18% GST)

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Product Description

FITNEXTT CogniFITT Play – Interactive Cognitive & Learning Activity System

FITNEXTT CogniFITT Play is a compact, versatile 3-POD interactive learning and cognitive activity system designed to make education more engaging through light, sound, touch, movement, and play.

Its three interactive Light PODs can display colours, shapes, lines, numbers, and alphabets, allowing teachers and therapists to create a wide variety of educational, cognitive, memory, reaction, and problem-solving activities. Instead of simply looking at a screen or listening to a lesson, children actively see, think, respond, touch, and learn.

CogniFITT Play is particularly suitable for preschools, Montessori classrooms, primary schools, special education, occupational therapy, sensory rooms, and learning centres.

What Can Children Learn with CogniFITT Play?

Colour Learning

Children can learn and identify:

  • Basic colours
  • Colour matching
  • Colour sequencing
  • Finding a specific colour
  • Identifying the odd colour
  • Colour-based memory games
  • Following multi-colour instructions

Shape Learning

The Light PODs can display different shapes for activities such as:

  • Shape recognition
  • Shape matching
  • Shape sequencing
  • Finding a particular shape
  • Identifying the odd shape
  • Shape memory games
  • Comparing different shapes

Lines & Visual Patterns

Children can explore:

  • Straight lines
  • Horizontal and vertical lines
  • Diagonal lines
  • Curves
  • Simple patterns
  • Pattern matching
  • Sequence completion
  • Visual discrimination

Alphabet Learning

CogniFITT Play can be used for:

  • Alphabet recognition
  • Uppercase and lowercase recognition
  • Finding a particular letter
  • Alphabet sequencing
  • Letter matching
  • Identifying vowels and consonants
  • Phonics-based activities
  • Letter memory games

Number Learning & Mathematics

The system can progress from basic number recognition to more advanced number-based challenges:

  • Number recognition
  • Counting
  • Number sequencing
  • Before and after numbers
  • Greater than / smaller than
  • Smallest and highest number
  • Odd and even numbers
  • Prime numbers
  • Number matching
  • Number memory
  • Missing numbers
  • Mathematical patterns
  • Simple arithmetic
  • Fast-response number challenges

Language & Early Literacy Activities

CogniFITT Play can also be used for foundational language development, including:

  • Learning 3-letter words
  • Identifying vowels and consonants
  • Letter-to-word association
  • Word recognition
  • Spelling practice
  • Completing simple words
  • Identifying missing letters
  • Alphabet sequencing
  • Listening and responding to spoken instructions

For example, the system could ask a child to find the vowels, identify the letters required to form a 3-letter word, or select the correct answer from three illuminated PODs.


Cognitive Games

As children progress, CogniFITT Play can be used for more challenging cognitive activities:

  • Memory games
  • Reaction-time challenges
  • Attention games
  • Pattern recognition
  • Sequence games
  • Observation challenges
  • Odd-one-out activities
  • Logical thinking
  • Problem-solving
  • Speed and accuracy challenges
  • Multi-step instructions
  • Auditory processing activities
  • Visual discrimination

The three PODs can effectively function as three possible answers, allowing the system to present a question or challenge and requiring the child to identify and touch the correct POD.


Age Group

CogniFITT Play can be adapted to different levels of difficulty, making it useful across a relatively broad age range.

AgeTypical Activities
3–5 yearsColours, basic shapes, alphabets, numbers, counting, matching
5–7 yearsAlphabet sequencing, vowels/consonants, 3-letter words, number games, patterns
7–9 yearsSpelling, number sequences, odd/even, comparisons, memory and logic
9–12 yearsPrime numbers, advanced number challenges, mathematical patterns, reasoning and speed games
12+ yearsMore advanced cognitive, reaction, memory, mathematics and problem-solving challenges

Recommended Core Age: 3–12 Years

For most educational applications, 3–12 years would be the strongest target age range. However, because the content and difficulty can be customized, older children can also use CogniFITT Play for reaction training, cognitive challenges, mathematics, memory, and problem-solving activities.

Product Features

Overview

  • 3 Interactive Light PODs
  • Bright highly visible LED displays
  • Displays colours shapes, lines, numbers and alphabets
  • Interactive touch response 
  • Audio and sound feedback
  •  Multiple educational and cognitive game modes 
  • Adjustable difficulty levels 
  • Suitable for individual or small-group activities 
  • Can combine learning + movement + reaction 
  • Compact design for classrooms and therapy environments 
  • Suitable for children with different learning abilities 
  • Customizable activities for different age groups

Product Benefits

Overview

  • Cognitive Development
  • Improves concentration and attention
  • Develops memory and recall
  • Encourages logical thinking
  • Strengthens problem-solving skills
  • Improves processing speed
  • Develops visual and auditory discrimination
  • Visual & Perceptual Skills
  • Colour discrimination
  • Shape recognition
  • Pattern recognition
  • Visual matching
  • Spatial awareness
  • Visual memory
  • Motor Skills
  • Because children physically reach for and interact with the illuminated PODs, activities can also support:
  • Hand-eye coordination
  • Motor planning
  • Reaction time
  • Reach and movement
  • Bilateral coordination
  • Academic Development
  • CogniFITT Play transforms basic academic concepts into interactive games, supporting:
  • Early literacy
  • Numeracy
  • Vocabulary
  • Mathematics
  • Visual learning
  • Classroom revision 

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